The style of this story is brief, the paragraphs short, but the plot is promising and made me want to know more about the background of the happenings.
I am not sure if the following statements are spoilers, but I don't think so. I rather think it is something that should be pointed at before starting this interactive fiction. Unfortunately the game ends abruptly without giving an explanation of the events. It ends with a cliffhanger and the writer announces a continuation of the story. I was a bit disappointed, because nothing indicated that this version is not finished, and so I encourage the author to continue.
Note: this rating refers to the incomplete version.
My rating is very merciful, there are bugs concerning the room descriptions and the choice of commands, but I am inclined to overlook them as this is the author's first game. Nevertheless it seems that there should have been more testing. Such bugs can easily be detected by the author himself/herself if he/she takes effort to explore some eventualities.
Very short, but the writing was funny and so it offered some diversion.
Not too bad for a first interactive story. I recommend to have a look at it.
The basic premise is quite fine. There are missing pieces in the story, but that makes the scene more surreal, so it is not necessarily a bad thing. The puzzles are quite difficult, mainly because some elements are not efficiently implemented. These are shortcomings which would have easily been detected during playtesting. (Spoiler - click to show)Examples: I try to TAKE the black cable and there is not enough of it to get a hold of, but it can be PULLED anyway; CLIMBING the hole results in the standard response that there is nothing to be achieved by this, but GOING THROUGH it is fairly okay. So I had to resort to the walkthrough and sometimes my idea had been correct, but the game didn't show me that I was expected to try something very similar.
Nevertheless I liked the surreal and dystopian setting.