Ratings and Reviews by Simon Deimel

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The Mad Bomber, by Neil James Brown
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Z-snake, by Zach Matley
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Comp00ter Game, by Brendan Barnwell
4 of 4 people found the following review helpful:
Bad in being bad, February 1, 2014
by Simon Deimel (Germany)

Sure, the game is probably a satire, presented in a language that can be found in chatrooms populated by some troglodytes. The author makes the joke of including remarks that are only meant for himself and "accidently" displayed in the game; calling the players stupid behind their back; making errors that are obviously deliberately included.

I got the point, and I did not find it very funny; nevertheless I continued playing, just to see what would happen. After short time I encountered problems which were probably not intended by the author: ambiguity errors, property mismatches, finally error messages that were not the work of the author but obviously coding errors, because I got stuck in a room and the exit was no longer accessable. That's when I had enough.

Honestly, the language makes playing this one a bothersome chore, so I would have appreciated to finish it within some minutes. Which turned out to be impossible.

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The Devil Made Me Do It, by David Cornelson
3 of 3 people found the following review helpful:
Tricky -- but too tricky, January 31, 2014
by Simon Deimel (Germany)

First things first: for a speedIF this game is astonishingly rich. There are only two locations, but many items that are implemented, some of them with nice descriptions. The story concept is also nice and motivates the player. Also good: after a while it is clearly stated what has to be achieved to win the game.

But then it becomes incredibly hard to deal with the different objects; I had to take a long look at the walkthrough. It is almost impossible to find the solution: exact timing is necessary to make progress, and if the right moment is missed, the game can easily be brought into an unwinnable state without any information about it. There are hardly any hints given which object has to be used at which time. Some aspects can only be found by guessing them. The difficulty level is increased dramatically.

So, playing this without a walkthrough is almost a waste of time in my view; it is a pity that the author has not revised this game with an otherwise fine premise and added more hints to make it more accessible.

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Sins Against Mimesis, by Adam Thornton
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The Small Room, by Anthony
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The Possibility of Life's Destruction, by Gunther Schmidl
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The Package, by Emma Fearon
1 of 1 people found the following review helpful:
A brief clicking, January 30, 2014
by Simon Deimel (Germany)

A small twine game with a story where you are drawn into criminal activities.
The narrative is brief, but enough to get the point of the story.
The NPCs are named A.,B. and C. without much characterization -- there could have been more effort put into their persons to bring heart and soul into the story.

(Spoiler - click to show)Unfortunately the decision tree seems to be a bit awkwardly designed. The best ending obviously is that which can be reached within one move, taking the other choice will inevitably lead to a worse ending. So the game can only be won if it is finished as soon as possible, and the gameplay actually has to be avoided? Or maybe I missed something?

As the story is very short, there is not much time lost if you try it and find out the endings, so it is worth a try.

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Being Cecile Meier, by Andrew Girardin
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Legend of Time (Demo), by Jsimmons
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