Ratings and Reviews by Simon Deimel

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> by @, by Aaron A. Reed
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Babel, by Ian Finley
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You are a Chef!, by Dan Shiovitz
2 of 2 people found the following review helpful:
Original in a silly way, February 22, 2014
by Simon Deimel (Germany)

A very short game with a silly premise: So you are a chef and have to prepare a meal. There is a list of ingrediences that you have to use, and then a number of objects fall from the sky and you have to put the ones mentioned on the list into the pot (Spoiler - click to show)(or you take everything and then "put all into the pot" -- it also works, the game will automatically choose the right ones). Some things cannot be taken without previously getting hold of corresponding objects (luckily the game explicitly states the possession of which other item is required, as in some cases there is hardly any logic -- maybe it is knowledge based on community conventions which I am not familiar with). So there are no puzzles and the game progress takes place almost by itself. It just takes a short time to reach the ending.

Recommendable to people who feel like being silly for some minutes and cast the deadly seriousness aside.

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Empty Rooms, by Kevin Lovegreen
4 of 4 people found the following review helpful:
Technically inaccurate, February 22, 2014
by Simon Deimel (Germany)

A storyless collection of puzzles, intended as a tutorial for people who are new to IF. Principally a tutorial is not a bad idea, but anything with educational intention should show the basic concepts of an idea.

This game succeeds in teaching some basic commands, but it fails to get a new player accquainted with general conventions in IF, such as the use of containers (in this game the backpack has to be taken to make the possession of certain items possible; but they just coexist in the inventory, because the backpack is not programmed as a container), or the difference of inanimate and animate objects (the kids are programmed as inanimate things, not as persons). I did not care much, but it may be confusing for beginners. The puzzles are not too difficult to solve, but some of them may be a bit too underclued for beginners.

For me it was a short puzzler, nothing more. I found the ending a bit annoying, because the game lets you lose for a reason without any logic(Spoiler - click to show) -- the win requires dropping a certain object before exiting the last room (or not having taken it before), and I don't think any player will reconsider having the thing in the inventory (as picking it up does not suggest any lethal danger) before exiting. In the end this game cannot be recommended as a tutorial.

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Zombie Death Gauntlet, by sgreig
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You wake up.., by Katie
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Wichtel, by Maximilian Kalus
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When I Was Shot By Elephants III, by Ray
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A Gummi Bear's Night Out, by Roger Carbol
3 of 3 people found the following review helpful:
The escape of a gummi bear, February 21, 2014
by Simon Deimel (Germany)

For a speed IF this game is neatly done. The player directs a gummi bear trying to avoid being eaten alive. The actions are quite obvious and can hardly be called puzzles. The implementations are sparse and sometimes a verb that I considered to be the right one was not what the program was waiting for; but regarding the short time in which the game was written, perfection can not be expected.

All in all a cute story. This short amusement is recommendable for people who have some minutes of free time.

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Fingertips: I Heard a Sound, by Kevin Jackson-Mead
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