Ratings and Reviews by Simon Deimel

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Spiral, by Justin Morgan
Simon Deimel's Rating:

Kids, don’t eat your Halloween candy without having your parents inspect it first because there are SICKOS out there who will put RAZOR BLADES in it and you will CUT YOUR MOUTH and GET A POISONED INFECTION and DIE, all from eating your candy early. So don’t do that., by Dan Shiovitz
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Door Simulator, by Giggling_Kiste
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NecroKnight, by Chace Jones
1 of 1 people found the following review helpful:
Missing implemetations, March 1, 2014
by Simon Deimel (Germany)

According to the description, this was made for a friend of the author.
The adult elements consist of a laptop described as displaying adult material, the existence of a dildo (which cannot be taken, and using it results in an error message) and references to playing with oneself. The implementions are shallow, typical examples:
>lie on bed
You can't lie on it.
>switch on TV
You can't turn it on.
There are sudden deaths when the house is left, resulting in falling out of a window or being hit by a meteor.
I could not find anything like a story. I originally wanted to state that the game has the quality of a SpeedIF entry, but due to the lack of story elements it is not more than a programming exercise.
It may be funny among friends, but not suitable for a general audience.

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A speedIF O entry, by David Welbourn
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Little Blue Men, by Michael S. Gentry
3 of 3 people found the following review helpful:
Metaphorical, March 1, 2014
by Simon Deimel (Germany)

Blue men is a game about an office worker who discovers that not everything is as it seems. I am not an office worker, but I think I would have similar thoughts about it as the protagonist.

The story is very intriguing, the character descriptions leave no doubt about the protagonist's true feelings. He (we can postulate that the protagonist is male) is obviously on the edge -- there are repeated comments how annoying his co-workers and his boss are. The game can bee seen as a metaphor for the wish to break away from the daily grind. The players even have the choice whether they accept their fate of being trapped in their position as office workers.

I was not sure about the rating -- I wanted to give four stars, but finally gave three. The reason is that the game is quite difficult and mistakes can very easily take place, and then the player has to repeat the previous actions when he realizes that what he did was not the series of actions that will lead to the desired ending. So every player is advised to save the game position frequently and keep various save files to prevent trouble. About the endings: the author states in a postscript that there is no real winning ending -- the player has to decide if the reached ending is satisfactory or not, and that is true: When I reached the final ending (it announces that the player has reached the ending which is considered to be the best), I wondered if I would not have preferred something different. But the author offers some thoughts on it in the postscript, so we get an insight in what he was thinking.

The prose is great, even if it contains some profanity (I tend to dislike strong expressions in written texts). It was still acceptable.

I would rather not recommend this game to beginners; it is quite tough, the puzzles are above average and some things may appear confusing. I can heartily recommend it to advanced players though.

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Raising the Flag on Mount Yo Momma, by Juhana Leinonen
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Debt, by Tony Perriello
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The Warbler's Nest, by Jason McIntosh
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Chicken Farm - An Interactive Guide to Raising Cocks, by Shawn Pillai
1 of 1 people found the following review helpful:
The wrong medium, February 26, 2014
by Simon Deimel (Germany)

The author wrote a short story and tried to pack it into a game with a parser -- this medium is not suitable for the presentation.

Let's ignore the initial error message -- I wonder why it occurs anyway, there are hardly any implementations -- and take a look at the way this game is designed. The game consists of several rooms, mostly to be passed in a certain order, and the room descriptions consist of parts of the story -- so going to the next room is not different from turning the page of a book, and returning to a visited room is like reading the previous page: dialogues and initial observations are repeated. Actions apart from going to the next room are redundant. The game ends when the last room is reached.

It might work in a CYOA-format, although there is still the lack of interactivity. Even in a format with hyperlinks there would be hardly any choices. In the current version it is just a short story without any possibility of interaction worth mentioning.

So after all it is not a game, but a story. What about its contents? Well, that depends on personal tastes. I would not call it literate. It is pulp, throws in sexual elements. It is a question of taste how a player/reader receives such provocations. For me it has only trash value.

Not to lose respect for the author, the prose is acceptable. He surely had some work with it. It could be published in a forum for pulp short stories, without any doubt. But it cannot pass as interactive fiction in the current version.

Note: I removed my rating because I do not consider it fair to give a rating based on the use of the medium. There are more factors that should be equally regarded. My initial impression was just that this project is not working properly.

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