Ratings and Reviews by bluevelvetwings

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Dwelling: Insomnia, by 0vr
1 of 1 people found the following review helpful:
Decent, October 5, 2014

This isn't a bad game by any means. It was well-put-together in all technical ways, sufficiently scary, and the mechanic of moving on rather than getting a game over was quite well-implemented and added a lot to the story.

But unfortunately, just being "not bad" doesn't make something GOOD. The writing is filled with too much prose - it was never entirely overbearing, but it felt a little amateur and made me want to roll my eyes rather than be scared. I felt that also, given the aforementioned (Spoiler - click to show)repeating of the night over and over maybe the descriptions of things could have changed more significantly than just the text at the beginning of the night. Felt like I was being TOLD I was sinking into madness without it actually being executed that way. I just ended up skipping over most text in future nights rather than reading every day.. In most game formats, this would be absolutely no trouble (only a minor annoyance) - but with an interactive fiction, the entire point is reading and atmosphere, so it was notable that something COULD HAVE been done here.

But it's a solid effort, and it's worth the ten-fifteen minutes it'll take you to find an end.

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Sewer Diamond War of 3096 Reenactment, by Porpentine
2 of 4 people found the following review helpful:
press the cremation button, September 14, 2014

This game. This is a good game. This game sticks with you for way longer than most games lauded as "amazing" or "touching" do. Play this game, play all the (well, most) routes.

Thanks for listening pal

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Surface, by Geoff Moore
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Capsule, by PaperBlurt
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The Cellar, by David Whyld
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One Eye Open, by Caelyn Sandel (as Colin Sandel) and Carolyn VanEseltine
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Dead Cities, by Jon Ingold
2 of 2 people found the following review helpful:
A New Favorite, August 25, 2014

Though perhaps not as a game, per se, but as a work of fiction. For me, it holds tension and atmosphere throughout, and it doesn't fall into the typical Lovecraftian IF trope of decaying toward the end with some monster appearing (a move which is not particularly horror-inducing in almost all cases, even in better games). At least, it didn't in my ending. I was also pleasantly surprised at how naturally the experience played out - I never felt like I was guessing the verb at any point, rather behaved completely naturally for the situation, and the parser responded nicely. I didn't follow the commands in the early part of the game, and I still almost always got responses to what I would do naturally in the situation.

All in all, I found this surprisingly good, and it's one of the better Lovecraftian IF, in my book.

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The King of Shreds and Patches, by Jimmy Maher
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Fallen London, by Failbetter Games
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The Djinni Chronicles, by J. D. Berry
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