Ratings and Reviews by C.E.J. Pacian

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Fail-Safe, by Jon Ingold
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Finding the Mouse, by James Dessart
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The Cabal, by Stephen Bond
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Attack of the Yeti Robot Zombies, by Øyvind Thorsby
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Anchorhead, by Michael Gentry
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In the Woods, by Anna Anthropy
7 of 7 people found the following review helpful:
Eloquent, Simple, Homebrewed, October 1, 2009
by C.E.J. Pacian (England)

When they hear that In the Woods is an IF game written from scratch as a programming assignment, I'm sure that most people will dismiss it immediately. Certainly, these factors are usually taken to be a clear indicator of an amateurish work best avoided. In this case, that's a shame.

Certainly, In the Woods is no great masterpiece, but its author is an established games developer, with experience writing in Inform, and she's here produced an eerie take on Little Red Riding Hood, with prose that's haunting and succinct - constantly hinting at the malevolent and dark without ever shining a light upon it.

This is not a game that outstays its welcome. It's straightforward, direct and compact. Yes, the home-made parser is pretty basic (it's well worth typing ABOUT), but so are the actions needed to complete the game. To me, In the Woods is a perfect 'tiny' game - a vignette that conveys a certain mood and then ends.

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August, by Matt Fendahleen
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Bloodline, by Liza Daly
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My Uncle George, by Filipe Salgado
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The Fire Tower, by Jacqueline A. Lott
14 of 15 people found the following review helpful:
An Evocative, Real World Journey, September 26, 2009
by C.E.J. Pacian (England)

Knowing that The Fire Tower was an entry in the IF Art Show, and was praised for its environment, I was kind of expecting a game with a huge number of meticulously described scenery objects - something that I'd find a chore to get through. With this unfortunate expectation set in my mind, my first experiences with this game were a little confusing. There weren't that many things to examine - although they were very nicely described - and when I typed LOOK to remind myself of what there was I found the locations' descriptions to be abbreviated to a brief summary that focused on the exits.

That's when I realised that I needed to take The Fire Tower on its own terms. This is a game about hiking a route that the author is familiar with through the Great Smoky Mountains National Park. While it is possible to stop and smell the flowers and run your hands through the waters of Tom's Creek, the most significant interaction in this game is simply moving and reading the description for the next location.

I'm sure that for many players this is too little interaction and too linear a journey, but if you're not looking to solve puzzles or map rooms, if you're quite happy to just read succinct and evocative descriptions of a real world place and your movement through it, then I think this game is in fact very substantial, in its own way.

One thing that makes The Fire Tower stand out to me, from a lot of other IF games, is not just that it's firmly grounded in everyday life, but that it feels like a very personal story. I'm sure that in reality this is a careful fictionalisation of the author's real journeys, but it's full of great little details - stopping to adjust your socks, for example - that very much convey a lived experience.

Depending on what you look for in IF, you may find The Fire Tower to be a very flimsy game. But if you're looking for ambience and a sense of place, you'll find them here in rich abundance.

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