I had fun with this one. The puzzles/places/NPCs were my favorite kind of bizarre.  I would have liked more objects to be implemented, at least to the point of having descriptions.  I guess it keeps you focused on what you actually need to interact with, but it's frustrating to read in a room description that there are interesting pictures on the wall and then that you can't see any pictures/see nothing interesting about the wall. Still, good game, I enjoyed it. 
 
There were a couple places I got stuck, and would have liked hints rather than having to look at the solution - so here are some of the hints I could have used.  They are somewhat spoilerful, so don't read unless you actually need to! 
 
Hint 1: 
(Spoiler - click to show)The film playing in the cinema is a clue. Don't immediately forget what was happening in it like I did. 
 
Hint 2: 
(Spoiler - click to show)One puzzle involves putting several objects together to make a composite object. Trying to put the pieces together yourself doesn't work, just say "make object". 
 
Hint 3:  
(Spoiler - click to show)You have to deal with the Psychiatrist before you can do anything with Harry Houdini or Arnold the Annoying. Make something old-school psychiatrists would be interested in, and then give it to him (i.e. you can't just show it to him).