This game is worth playing for its a magical winter atmosphere, preferably on a cold and dreary winter evening. As for the puzzles and the rest, I only remember needing to use hints and getting lost a lot.
You are a tiny ninja. You go to different parts of an apartment and give the appropriate items to the correct "roommates" to help them and ultimately find the hat. It also has some puzzles involving a ninja throwing star. It is light hearted and amusing and definitely worth 15 minutes.
The goal is to turn the capitalist town (Goldwater avenue etc) into a communist paradise by performing the tasks on your to-do list. The puzzles are pretty standard text adventure style and can be annoying, but the solutions are pretty funny. One of my favorite games. Note: you don't need to be a communist to enjoy this game.
The goal is to steal a jewel from a woman in a train car. The main mechanic is changing your disguise when the train goes through a (dark) tunnel. The characters and setting are pretty great. I found the puzzles kind of frustrating.
Diminutive PC must fight a series of duels in a tournament using brains in order to win back their home planet's moon from the Flash Gordon-esque evil emperor. Uses fairly standard object based puzzles in Twine (combine objects, use object). I really liked everything about this game. Maybe it isn't Shakespeare, but I'm not sure that's a valid criticism.
The premise is that you are a child helping the suspiciously friendly aliens that landed in your backyard. The puzzles are classic text adventure, ie irritating. But I'm a sucker for pulp sci-fi.
I really didn't like this game. It isn't really a game, but a semi interactive monologue delivered by the excessively tedious and obnoxious Dr Bother. This amounts to a straw man argument, with the targets including post modernism and internet trolls. These things might very well be terrible, but they still deserve a better argument against them than this game gives.
This is a short linear story without puzzles. I enjoyed the good, matter of fact setting and style, and I think it's worth the 15 minutes required to play. It has monsters. It is pretty much non stop action, and maybe could have benefited from better pacing.
It does a lot of whirring and gurgling and other amusing things. The egg is the best and only part of this game. (Spoiler - click to show)It seems like you just have to wait for the egg to repair itself to win. There are a lot of optional tasks which I mostly failed at, but you might like them if you like challenging puzzles.
Use emotions as verbs to manipulate objects, eg "desire x" to make x fly towards you. It has a kind of dark, gothic style. I'm not sure if having the house painted in bright primary colors fits the style, but it is a unique approach. I could have lived without the obligatory combination lock puzzle.