Ratings and Reviews by SELI-chan

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View this member's reviews by tag: spring thing 2024
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So, You've Never Played a Text Adventure Before, Huh?, by Ryan Veeder
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Terra Nova - The Mystery of Zephyr's Landing, by P.Rail
Gorgeous art, creative puzzles, immersive soundscape, April 22, 2025

Save often, but be rewarded for your exploration. Stunning art and sound direction accompany you (Kai) along your journey through post-apocalyptic lands. I'll be honest at this point in the review and say that I haven't finished the game yet -- I've made it through five or six of the many, many possible endings but haven't seen everything the game has to offer. (I'll update once I do finish.) I was just incredibly impressed by the level of quality and finish that this team brought to the game. The writing is also very evocative, not to mention the worldbuilding. Stunning work!

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Retool Looter, by Charm Cochran
2 of 2 people found the following review helpful:
Smooth puzzling and fun, enjoyable prose, April 18, 2025

After playing (and loving) another of Charm Cochran's games last year, I became really excited to see Retool Looter, and I wasn't disappointed. Counterfeit Monkey is an absolute classic in the genre, and this scratches that same itch. Without spoiling too much, the main idea in the game is that you use a word reverser to rescue your colleagues who have been disguised as objects. The built-in hint system (your person in the van, Kay, who had been turned into a yak) feels organic and helpful without being too much. I also love Val's commentary. The writing is really fun, and Kay's quirks never felt tired. I was extremely impressed with how smooth, seamless, and logical most of the puzzles were. There were many small details that show a level of polish I was delighted to discover and reward exploring and playing with the world. (For instance, *every object* has a texture. Love it!)

However, there were a few moments that I felt could have been addressed better. In a couple instances of conversation where you're given a numbered list with selectable prompts, after giving me the response, it would produce an error. Also, in a game where the puzzling was so intuitive -- impressive in a genre famous for needing to read the author's mind -- there were a few towards the end that really stumped me and I had to turn to a guide to solve. (For instance, I knew I had to (Spoiler - click to show)create a hammer with some of our collected materials, especially since the ATTACH verb was cued earlier, but even after I did so, it was unclear what to do with it. I don't believe making LOOTS was possible before, so I had to turn to a walkthrough for it. These are really minor criticisms here, though, notable only because the rest of it was so polished and intuitive. Another fantastic piece from Cochran, and I'm excited to see what'll come next!

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Violet, by Jeremy Freese
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Espresso Moka, by Roberto Ceccarelli
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Cut the Sky, by SV Linwood
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Octopus's Garden, by Michael D. Hilborn
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For a Change, by Dan Schmidt
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Assembly, by Ben Kirwin
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The Bat, by Chandler Groover
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