I played this because of Porpentine's recommendation in her 2012 interview with Emily Short. To quote her:
"Highnoon is a remake of a 42 year old BASIC game ported to Twine that I find fascinating–strategic and CYOA elements entwined in a squishy way, intfic bleeding out of the mechanical layer. It’s a Wild West duel that gives you almost as many ways to fail or reject the scenario as to play it. Give me interesting failure or give me death." (Twine version)
This sums up exactly the reason I enjoyed it--it was easy to win, but the failures were honestly more fun (and funny), and I was motivated to play again multiple times to try to discover more of them.
While there are a few typos and unimplemented nouns, I absolutely love short, tightly-focused games, and this is an excellent example. Deceptively simple, it has a creeping sense of dread that grows as you progress, culminating in a reveal that both surprised me and felt completely fitting. Definitely recommend if it at all intrigues you.
CWs: (Spoiler - click to show)Dead animals (described in detail), dead body (briefly described), blood, body horror