I enjoy this sort of item-gathering optimization game (someone on IFDB has dubbed the genre “Verdeterrelike”), and I had fun with this one! A brief introduction explains that you’re at this museum to steal the famous “Mon Alicia” and then grab as many additional items as you can in the next 10 minutes before you leave. Like other Verdeterrelikes, it’s meant to be replayed multiple times, so on my initial playthrough I took my time examining everything I encountered, exploring the museum to see how big it was and understand the layout (ADRIFT’s automapper was helpful for this, although not strictly necessary as the map is quite simple).
Every action you perform takes 15 seconds, and you’ll need to be efficient if you want to maximize your score. Acquiring all the items requires solving small puzzles revolving around access and transportation. If time runs out before you’ve manually escaped, the game has you escape automatically—at the cost of dropping everything you’re carrying. So you have to make sure you leave enough time to go through the departure steps after grabbing your items. A single playthrough is quite quick, and I was sufficiently motivated to replay many times in order to keep increasing my take (ultimately hitting $681 million, which I was happy enough with despite knowing a higher score is possible).
The game was made over a brief time period, which shows a bit as there are some rough edges that could be smoothed out. Every turn takes 15 seconds, whether you successfully perform an action or not—so typos and commands that don’t work will cost you as much time as anything else. I also encountered a bug in one playthrough where I was able to do an action I don’t think was supposed to work ((Spoiler - click to show)pushing the Corvette Stone into an adjacent room without the wheelbarrow), because when I tried the same thing in subsequent playthroughs I was told it wasn’t possible. Still, for anyone looking for a quick little optimization puzzler, I recommend checking this one out!
This game was written for the 2022 Goncharov Game Jam. While I am 100% out of the loop on the Goncharov meme, beyond knowing it exists, that fortunately didn’t stop me from comprehending or enjoying this short game. You play as Sofia, whose backstory remains largely a mystery beyond her being under the thumb of a mob boss. Tasked with getting information out of Katya, the wife of Goncharov (said boss’s rival mobster), at a party, Sofia studies and chats with her but is ultimately left with more questions than answers.
Throughout the game, optional links provide more information on people or situations mentioned with brief, evocative descriptions. The choices that exist are which dialogue options you say to Katya, ranging from flirtatious to apologetic, direct to subtle. Which you choose will determine in part the content and tenor of your conversation, especially its ending. I enjoyed replaying to see the different possibilities and gain a little more insight into Katya each time, seeing her and Sofia connect, however briefly, in different ways. In one variation, a line from Katya directly alludes to the title: “This isn’t our story, Sofia.” But while these women may be on the periphery of men’s rivalry and violence, the game itself centers their experience, with Goncharov never making an appearance. Well-written and compelling, this is an excellent little bite of a game—like Sofia, I’m left wanting more.