Ratings and Reviews by Danielle

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Rover's Day Out, by Jack Welch and Ben Collins-Sussman
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Yes, Another Game with a Dragon!, by John Kean
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Bronze, by Emily Short
2 of 5 people found the following review helpful:
A fairytale retelling not to be missed, March 31, 2010*
by Danielle (The Wild West)

I'm one of those readers who LOVES to see the traditional European fairytales (Beauty and the Beast, Cinderella, Rapunzel et al) retold. I've read nearly all of Donna Jo Napoli's retellings, and I seek out more retellings in that vein everytime I hit the library.

BRONZE is a retelling of "Beauty and the Beast." Besides being a superb example of IF as a game, it has a great original backstory that weaves through the original story, one that adds an extra layer of intrigue to the original setup.

Add to that original backstory Short's evocative writing, and you've got yourself a winner.

* This review was last edited on April 1, 2010
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The End Means Escape, by Steve Kodat
3 of 4 people found the following review helpful:
Compelling puzzles in completely disjointed scenes, March 31, 2010
by Danielle (The Wild West)

This is a hard one for me to rate, because in some areas it really excels, while in other areas it falls flat.

For instance, its opening scene, with the varying personalities you encounter and the unique way you get information about the room drew me in quickly. Immediately afterwards, there was a puzzle that made zero sense to me. The hints only helped to a point, but the puzzle needed more context.

After that, the scene turns creepy and isolated in a way I don't see too often in IF. Loved that. But the puzzle itself turned into a frustrating experiment in reading the author's mind. Boo. (At least the built-in-hints helped.) Then a maze with a clever solution that I enjoyed puzzling out.

The final scene had an interesting puzzle and setting, but I had zero idea who I was. What was I now? What had I been in the first scene? Why do I care? Why did the maze lead to this?

Great puzzles and moody sets are all fine and good, but if they're going to be so disjointed in theme, the character (or something! anything!) should be a unifying, overarching thread so it doesn't feel like a cafeteria lady serving up IF puzzles wearing a Halloween mask to be mysterious.

I played this right after finishing An Open Field. Here's my conclusion: those two games should've traded some ideas. OPEN FIELD, while initially disorienting, ends with a clear background concept; by the end, you knew who you were, what your situation was, and what your goal would be as that character. However, OPEN FIELD lacked implementation that would've made it a standout work.

THE END MEANS has implementation up the ying-yang. (Just "x young" in the second scene of THE END MEANS...you'll understand.)

If you like puzzles, try out THE END MEANS ESCAPE. If you're looking for more story to go with your IF, you may want to sit this one out.

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An Open Field, by Chris Daniels
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
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Aisle, by Sam Barlow
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De Baron, by Victor Gijsbers
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Crystal and Stone, Beetle and Bone, by Jenny Brennan
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Deadline Enchanter, by Alan DeNiro
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