In this light and slightly sloppy puzzler (and possible first effort) you have to dispose of the seven mortal sins in Satan's new mall in order to get the girl. The puzzles are not bad, mostly running along the standard lines of taking everything which isn't bolted down and strategically relocating it. The tone is humorous, though a fair amount is both juvenile and unsuitable for children (Pride has a small penis, Lust has a misfire in his pants, etc.) I did not find it particularly worthwhile, but this might be interesting to devoted puzzle fans who can forgive a number of flaws in implementation.
I wanted to like this technically outstanding and "romantic" character study, but I couldn't. I know Grant Stern, and I don't like him. The game is a pretty convincing simulation of a coffee date, but I hate coffee dates. I simply don't want to be in this dismal café having a dismal coffee date with this dismal person.
So for me it is a fatal blow to this game that it makes Grant effectively the only interactable in the world, then refuses me any real freedom to change his course. Nonverbals aside, options are plentiful and cover a gamut which is entirely believable for the protagonist. But in a few playthroughs I could not see any way to significantly affect the course of the interaction - even at the extremes of iciness, silliness, and fawning. The personal minutiae which become preternaturally fascinating when you have the hots for someone take on the appeal of last week's leftovers when that heat is missing. Despite all his efforts to be interesting, I find Grant neither likable nor capable of surprising, and I could not find any outlet for a protagonist gone cold.
I found Rameses and Short's Glass delightful despite (and at times because of) their intense constraints on player freedom. Best of Three, however, only left me with a dysthymic queasiness. That could be because it is unpleasant to realize how lame one's past crushes are - or to realize how similar you must be to this budding blowhard across the table at the coffee-house. But it could also be because, as with Galatea and unlike Glass, I somehow acquired expectations that were impossible to fulfill. Grant and Galatea are well-rendered and have plenty to say, but they are also self-absorbed narcissists divorced of any real context. If you do not love them, you have nothing in common with them. Paradoxical as it might sound, you may not find them worth the time even if they are among the best NPC portrayals in IF.