I'm not big on pointing out a bad game is very bad. Eventually, there are only so many ways to say it. So why does this game merit a review, as a 5- or 6-room maze?
I managed to map it, or I think I did, by seeing (Spoiler - click to show)if the room I went to had a description or not and undoing a whole lot. This is an interesting exercise in logical deduction--and if you like this sort of thing, it's worth doing once if only to say 'Hey, I'm better at this when the Zork I thief maze scared me and I actually had ITEMS to leave around.' It is not as potentially hair-pulling as some guess-the-verb games without walkthroughs. In theory. However, GtVs have plot and humor, and you can see what the author is thinking later, and you can pretend he really meant to X or Y.
So my practical side is satisfied that this game is just awful. But my solve-everything side noted that Googling showed you apparently CAN get to the last room and get that item. But straightforward logic doesn't seem to work. Or maybe you have to visit rooms in a certain order. So I feel half-guilty writing a review for a game like this because it may make someone else try the same thing I did.
Yet at the same time I think anyone who likes to play with fire (or the occasional bad game) doesn't deserve to suffer more than five minutes through. If there is anyone out there with a walkthrough, or who remembers, "Oh, you do this," it'd be community service to post it.
But please don't try to play the game again if you don't!
I can't give stars because if you like this sort of thing, you'll like the game (I did,) and if you don't, you won't. And I hope this review doesn't wind up looking like a beta-test for a game meant to be part of a speed competition, where these things happen & are part of the fun.
Because speedily written games don't have to be profound. If they try too hard, in fact, they'll fail. So often they are battles of quick laughs vs implementation. This game's subject is a good one--one of the worst passages in a truly terrible book I read many years ago--and it borrows from a blog post that gives a shell of a ridiculous game.
The solution is straightforward if you (Spoiler - click to show)follow the link on the game's page and it's also one of those games where you only have so many items and so many things to do, and the verbs are hinted well. The extra endings, good and bad, added to the blog post are quite funny, too.
In the first version, you can (Spoiler - click to show)just take the skateboard to make like a tree and leave before distracting Strickland, which gives a funny if not logical ending, or you can (Spoiler - click to show)reach a "win" room (irony?) if you go west with 6 points, instead of opening the door to the west to stick yourself in a no-win situation. You can also (Spoiler - click to show)set off the smoke detector without shooting the matchbook at it.
These are mistakes. I think. But then, the full solution also follows the rule of (Spoiler - click to show)making everything in the game have a purpose, so it could be the author throwing in another joke. Especially since these errors are far less grating than the awful writing the game makes fun of. But I don't want to think too hard about this. This game gave me several minutes of genuine juvenile humor which allowed it to get away with glitches. And I really like Strickland as a text adventure villain.
If the author revises, though, I demand (Spoiler - click to show)a clever rank for if you score 0 out of 8.