Ratings and Reviews by katz

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The Salt Keep, by Small Gray Games

6 of 6 people found the following review helpful:
Compelling mix of CYOA and RPG, February 24, 2023
by katz (Altadena, California)

You arrive in town only to find it abandoned. Where are the villagers? What happened to them? This familiar setup quickly moves into a tense, action-packed story that continually kept me on my toes.

The unusual third-person perspective gives the Salt Keep a novel-like feel, which is one of its strengths. There must have been temptation to make Doyle an AFGNCAAP, but making him his own distinct character was the stronger choice. And how many fantasy stories have you read that star a traveling salesman?

The thing I found really interesting in The Salt Keep was the blend of CYOA mechanics and RPG stats. While some of the scenarios have the familiar "Find the item to use in the place" mechanic of CYOAs and parser games, you also have stat blocks and can make checks with a chance of success or failure. This kept me on my toes and forced me to think more strategically than the usual one-lock-one-key puzzle-solving of adventure games. Instead of simple failure, failing a check usually allowed you to complete the action but suffer an injury, resulting in consequences that cascade as the game proceeds. It also increases replay value--maybe this will be the playthrough when I just beat the guard in hand-to-hand combat! (Note: It was not.)

A high fantasy with a classic feel and lots of action, I enjoyed The Salt Keep a lot. Now to deal with my sliced hand...

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Mortlake Manor, by Ben Chenoweth
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baby tree, by Lester Galin
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Dr. Kong In: Plan DSDS From Practice Space, by Two Guys From The Other Bar
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The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
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Go West, by Hulk Handsome
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when i was shot by elephants definiteive editiom, by no m3rcy

5 of 8 people found the following review helpful:
This..., May 2, 2012
by katz (Altadena, California)

Is why we can't have nice things.

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Kerkerkruip, by Victor Gijsbers
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Calm, by Joey Jones and Melvin Rangasamy

8 of 8 people found the following review helpful:
My kingdom for 3 1/2 stars, April 30, 2012
by katz (Altadena, California)

First off: The premise of Calm is brilliant. Earth has been decimated by a fungus that causes stress to kill you. Like any proper post-apocalyptic game (a woefully underrepresented genre in IF), you have to act carefully to survive, but the survival process is based on avoiding stressful situations and finding ways to destress.

The descriptions are atmospheric and evocative; coupled with the smooth implementation, it's a rewarding world to just wander through.

There are, however, some issues that keep this good game from being a great game.

First, the player's mood is a two-axis scale described by a single adjective. While I must applaud the author's vocabulary, it left me constantly guessing. I would have preferred two quantitative values to one qualitative one, although I suspect other players may disagree.

Second, while multiple solutions and implicit actions are both good mechanics, I don't think they work that well in conjunction. The game allows various items to be used for various acts and automatically picks one of them if you don't specify. Since items are everywhere and there's no carrying capacity, most actions succeed without you really having to think about them. Again, some people may like this; I found it too Nemean-Lion-ish. Occasionally the games choices didn't make sense, either (smashing a lock with a bottle).

Third, the starting quests feel pointless to me. For instance, one requires you to gather food, but you never need the food, and you aren't penalized nor does the quest revert to incomplete if you eat all the food or drop it.

Still, it's a well-realized game and I found myself returning to it. My concerns may not bother other players at all. Calm is worth checking out.

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In The House of Professor Evil: The HAM HOUSE, by S. John Ross
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