Games that have literary merit make this list. To be accepted, a game should:
1. Evoke deeper themes and meaning, without being blunt. 2. Consistently employ good writing, both in dialogue and descriptions. 3. Tell a rich story from different perspectives and viewpoints.
Creepy and evocative. Well-written and rich with symbolism--kept me thinking for long after I'd played it.
3. Make It Good by Jon Ingold (2009) Average member rating: (87 ratings)
streever says:
Atmosphere, concept, and execution all work here. Dialogue and story are believable although derivative. Will inspire a lot of reflection and thought as you progress, especially as you confront the possible suspect...
4. Counterfeit Monkey by Emily Short (2012) Average member rating: (256 ratings)
streever says:
An entire world, communicated and created with a minimum of prose. Very well done, with an extensive history and culture, which is communicated in clean writing.
5. Ollie Ollie Oxen Free, by Carolyn VanEseltine (2013) Average member rating: (29 ratings) streever says:
This game suffers mechanically at times, but the mechanics are wedded to the concept, which is creative and novel. Very deep story questioning military engagement and the cost of war. Well-written and poignant.