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Elements

by John Evans

2001
Cave crawl
Inform 6

About the Story

"If humanity is defined by the games we play, then IF defines us as obsessed with magical caves." [--blurb from Competition Aught-One]

Page Update History

v.4: 24-Apr-2008 11:32 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
  v.3: 24-Apr-2008 11:32 - Paul O'Brian
Changed external review links
v.2: 29-Feb-2008 14:46 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:48 - IFDB
Created page

1 Off-Site Review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

So good implementation is a must, but a pure puzzle game could probably get by with a few minor bugs, so long as they don't ruin the puzzles the way the bugs in Elements do. I would argue that the most important piece, the one overriding quality that a pure puzzle game must have in order to succeed, is good puzzle design. Sadly, Elements lacks this crucial factor as well. I suppose it's just barely possible that someone might struggle through this game without recourse to hints, but I doubt such a person exists.
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