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Fantastic Finale IV

by Derek Sutcliffe

RPG
2009

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Brass Lantern
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Derek Sutcliff would be the first—and in fact is the first—to stress that his "Fantastic Finale IV" isn't a serious attempt at making a really good game. Instead, it is a short example that shows how you could implement jRPG-style party-based combat in an interactive fiction. In true Final Fantasy style, we have a "black mage", a "white mage" and a "fighter"; although I doubt that they would be called Adam, Emly and Gram if Square Enix had had their say. Each of the characters has several attacks, and you must choose between them and optimise your strategy so that you can defeat the boss enemy.
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Page Update History

v.4: 24-Nov-2009 10:46 - David Welbourn (Current Version) - Edit Page - Normal View
Changed description, download links
v.3: 06-Mar-2010 04:38 - C.E.J. Pacian
Changed external review links
v.2: 05-Dec-2009 06:19 - C.E.J. Pacian
Changed download links, external review links
  v.1: 24-Nov-2009 10:46 - David Welbourn
Created page