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Nominee, Best Game; Nominee, Best Writing; Nominee, Best Setting; Nominee, Best Puzzles; Nominee, Best Individual NPC; Winner, Best Use of Medium - 2002 XYZZY Awards
1st Place overall; 2nd Place, Miss Congeniality Awards - 8th Annual Interactive Fiction Competition (2002)
This game continues the charming vein of Earth and Sky, this time from the point of view of the brother in the brother-sister pair. This episode is longer than the first one, with relatively easy but well-designed puzzles and a compact, memorable setting. It features entertaining NPC dialogue, and advances the unfolding narrative arc quite nicely. Uses Glulx's multimedia abilities to include comic-book-style sound effects -- a very satisfying touch.
-- Emily Short
That super strength of Austin's is much more fun than I imagined. How many times have you wanted to break down a locked door only to be told something like "violence isn't the answer to this one?" Well, this time, you get to break those doors down. (Adam Myrow)
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I played Earth and Sky and this game, its sequel, this morning.
This game was enjoyable, and I enjoyed the varied environments and the fun use of powers.
This game features the superhero Earth, who can break things and jump very far. You navigate a small set of areas (I think six), each with an inside and an outside.
At first, and at the end, I really enjoyed playing around with the powers and learning about abilities. But I found the middle game repetitive, especially because you have to travel the map repeatedly and exits aren't undoable in the normal way (i.e. going east and west doesn't return you to where you started).
Overall, a good game, but I preferred the first one.
Jess Haskins and I discuss Another Earth, Another Sky at https://www.youtube.com/watch?v=FsPm1BUNxsU#t=33m04s
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