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Story File and Hints
Contains The Equivocal Ingredient.gblorb
A zip file containing the gblorb game and html hint guide.
Requires a Glulx interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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The Equivocal Ingredient

by James Dingle

2009

(based on 1 rating)
1 review

About the Story

A woefully unprepared kindergarten substitute tries to remain employed for an entire day. A challenging puzzle game, not designed for casual play or those unfamiliar with text adventures.


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Number of Reviews: 1
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7 of 7 people found the following review helpful:
Too Frustrating to Finish, May 29, 2010
by Bernie (Fredericksburg, VA)

This game could be classified as a less-interesting version of Varicella. In order to solve the puzzles, you will need to replay scenes over and over. (This repetition is necessary since the author has disabled the 'undo' command and limits the number of saves to 3) Once I hit my 8th time replaying the opening scene, I gave up and resorted to the 'hints' section.

This game is all about the puzzles (which the author states very clearly), so once you resort to the hints, all fun is removed from the game. The PC is unsympathetic and dopey (you must open doors before you walk through them, or he will bang into them, an event that ceases to be funny very quickly) and the NPCs understand almost nothing that you tell them.

Adding to the general frustration of the game were a few strange yet amusing bugs. For example, as I tried to hand one child a gold star, she responded "I don't want seconds." Apparently, she had already eaten all the gold stars she could. And when faced with an envelope full of gold stars, the command 'take gold star' meant that I would wrestle a gold star away from a crying child rather than take one out of the envelope.

Overall, the game's frustration factor was too high for me to finish it. I had to replay several boring turns just to arrive at the crucial puzzle point I was stuck at. I would attempt yet another unsuccessful solution, only to have to restart the game again to replay the entire first boring scene in order to get to the puzzle yet again. Being able to use the 'undo' command might have made this game more tolerable. There does not seem to be any good reason for disabling 'undo' except to make the game more obnoxious to solve. And if a game is going to be this obnoxious, it had better be really fun to play, which this one, sadly, isn't.

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This is version 2 of this page, edited by Dave Chapeskie on 25 May 2009 at 8:09am. - View Update History - Edit This Page - Add a News Item - Delete This Page