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A dead man's hug

by "Leaner Gilts" profile

2017
Inform 7

(based on 3 ratings)
1 review3 members have played this game. It's on 1 wishlist.

About the Story

You are being chased by an angry cassowary.
But all you are trying to do is peel this potato.
The symbolism should be obvious.

Ratings and Reviews

5 star:
(0)
4 star:
(1)
3 star:
(2)
2 star:
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1 star:
(0)
Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 1
2 of 2 people found the following review helpful:
Dreamlike, stream of consciousness, March 12, 2026

I think the strangest thing about this game is that I was able to complete it at all, considering it is very linear and I'm not sure that a few actions are what we'd call "classicly properly prompted", especially in a dialog section and in the last scene. I kept expecting to stumble against implementation and hit a dead end, thinking "I'll try this, but I'm not sure it'll do anything, and if it doesn't I won't really know how to proceed". And hey, it did stuff, and I did manage to keep going, all the way to the end (it's a short game).

It's a strange sort of bizarre horror-type thing, that feels like a feverish nightmare the author might had and then transcribed into IF. It plays like that, too. There's even a quite unbelievable pun to keep you entertained.

Gameplay-wise, you'd do best to simply follow the flow. Apart from that, it will depend on whether this surreal lunacy strikes your fancy. Personally, I liked it. It was sufficiently brief, and economical in its prose, that it didn't grate; and even within its bizarre stream of consciousness thing, it had a sort of congruity. Again, the sort of cohesiveness you expect a dream to have.

Pretty good, but possibly not for everyone. If you enjoyed "Deadline Enchanter", or "198Brew", I recommend giving it a go. There's something that this game achieves, atmosphere-wise, that is not easily brushed aside.

EDIT - After reading the ClubFloyd transcript, a word of advice: don't expect deep implementation. This advice is to save you from undue frustration. Keep interactions shallow and surface-level. This lack of implementation is something I'd normally balk at, but... what can I say? I had no trouble navigating the game till the end, so my experience was practically seamless. So my review must reflect that.

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Game Details

Language: English (en)
First Publication Date: July 8, 2017
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 3AAD86F8-EEB8-427C-B3CD-F0CE3574B9D4
TUID: b1zu4mfrt4k0r6

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