Emily Short's Interactive Storytelling The Twentieth Entry
SPY INTRIGUE is one of the finest and bravest things ever produced in this medium: personal and true, technically masterful in both code and design, literary in the best sense.
Some people, I’ve seen, refer to it as raw. I wouldn’t call it so; I’d say it has a quality I prefer to rawness, an ability to present the most intense and traumatic experiences with such understanding that it offers others a tool to dismantle their own pain.
Yes, I am still talking about a game in which you can shove banana bread down the front of your spy pants. That game. Yes.