Adapted from a Review-A-Thon 25 Review
Style: Visual Novel
Played : 7/15/25
Playtime: 15m demo
There were enough caveats and warnings to this work, relative its Linux readiness, that after some mental tussling I decided to start with the demo. I needn’t have worried, it seems. The engine ran just fine for me. This is a well put together visual novel that carries some super strong Wonka vibes. We are introduced to a collection of characters, most to one degree or another characterized as flawed if not selfish. They are invited by a wealthy innovator to experience the wonder and magic of his latest creation - shared, immersive VR. While the demo ended before further generalizations could crystallize, early on it feels like it is leaning into “and get some comeuppance for their narrative-imposed shortcomings.”
It has a lot to recommend it. The production value is quite high, showcasing photographic backgrounds to static cartoony character portraits animated in clever and amusing ways. The graphical interface is pleasant and engaging, and the peppy background music sets the stage quite well. The butterfly motif and animations in particular are really wonderful. It feels ungenerous to focus on how those elements failed to land for me, the more so given I only really experienced the preamble. It is true that that experience convinced me this was not going to be for me, which, ungenerous or not, is the headline for my engagement with this work.
In general, the graphical choice of cartoon-characters-on-photographic-backgrounds has an uphill climb with me. I get the cartoon character thing, those kinds of portrayals facilitate player engagement better than photographs through iconic aliasing. Contrasted to photo realism though, the effect is mildly jarring, positing a world space that requires some mental dissonance to resolve. Where used in service of making a statement about the artificiality of the characters, that works for me. As a default palette choice, I find its artificiality to carry perhaps-unwanted subtext. It also feels like a missed opportunity. You already have some dissonant graphical choices. In a story about VR worlds, the opportunity to contrast to the ‘real world’ via background graphics seems a potentially subtle and powerful possibility. Here though, at least through the demo, no such differentiation exists. Granted, maybe the point of the fictional tech is how “indistinguishable it is from everyday,” I’m just not sure how the graphical choices make a great case for that.
It isn’t helped, I think, that the very first character we meet is described as having white hair, yet whose illustration portrays a darker coloring. Again, it is a jarring dissonance that serves to push the reader a bit. If we can’t trust the words to report the evidence of our eyes, how can we trust their later assertions? Which, boy does it make. We are then introduced to a collection of characters that will be experiencing this uber-VR world on behalf of its creator.
As a crew they are clearly delineated but all kind of one dimensional? A nervous but well-meaning banker, elderly children’s author, skeptical scientist, passionate chef (whom the narrator, apropo of no dialogue or business we have seen, characterizes as ‘gluttonous’), a tech focused prodigy and a gamer/skate boi. And the PC of course, tentatively the Charlie in this Chocolate Factory. The NPCs feel as one dimensional as their Roald Dahl counterparts, which is not NECESSARILY a bad thing. If their story function is to avatar their shortcomings for poetic comeuppance, sure. Why not? The dynamic is just a little off though, since WE are a faceless vanilla Charlie, we don’t actually have a sympathetic guide to the proceedings here. Some of the caricatured characters do generate more sympathy, but that is its own pitfall. When we understand single-note characters as unappealing, their one-dimensionality gives us permission to dismiss them. Purportedly sympathetic one-note characters on the other hand… feel kind of uncanny valley? Undeserving of our sympathy because of their one-dimensionality? And also at odds with any emerging comeuppance narrative (raising the prospect that it is a misread of the tale). Too, some of them are kind of clumsily portrayed. The narrator’s drive-by comment on the chef stands out, as does some pretty dated slang used by the gamer.
Before getting to the central conceit of the piece, there is one technical choice that further pushes at player engagement. I speak of timed text. I assert that I have a greater patience for this than many in this community, but this was too much even for me. I dialed text speed to its fastest setting, and STILL endured dramatic pauses and other artifacts that slowed the reading experience in a counter-productive way. Like the graphical choices, it never settled into a background atmospheric artifact, it continually jarred and frustrated my progress.
The plot does move pretty briskly to our first encounter with the magical VR, where the cast gets to inhabit each others’ full-sensory dreams. Once again, there is clear narrative shorthand on display. Our first dream is hosted by the elderly children’s author. Unsurprisingly, it is a whimsical tea party hosted by cartoon rabbits. It feels weirdly infantilizing. Here we have a woman whose decades of life do not give her a full inner life of which her art is only a part. No, her dreams are fully and completely summarized by her craft, by wanting to INHABIT that craft. Again, in service of a Wonka-like plot, fine. Except also, underwhelming? I mean, this amazing tech that breaths realistic life into our mind’s eye, and we get a tea party? Is that a compelling use of time and resources? How much data center water and power was consumed to deliver THAT? Fittingly, the characters focus more on the wonder of the technical achievement than the dream itself, but it can’t help but underline this as a novelty, and not the transformative innovation promised by its creator.
And there the demo ended. I reluctantly conclude this is not for me. Too many creative choices are pushing at me in too many ways. I outline them all above both as an honest reflection of my engagement (hey! It can’t be cruel if it’s honest, right?? RIGHT???), and to highlight that these choices are quite legitimate, artistically, and folks with different hot buttons than me may have a much more positive reaction. Certainly the Wonka template is a tried and true one, the setting and premise a promising spin on it. I wish the authors success in finding their audience.
(I should parenthetically note that my consistent ‘Wonka’ characterization is informed by the first 15m of the work. There is every possibility its narrative aims are different in the context of the larger piece. Please don’t take the word of a dude that bailed so early as in any way definitive of the full work.)