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Dream of a butterfly, or is life a dream..., July 3, 2025
by Naarel (Poland)
Related reviews: review-a-thon 2025

(I'm sorry, I had to make a Persona reference in the title. I will do it again.)

First of all, thank you to Ave Q Production for being generous enough to leave some community copies for people like me to grab. There is a demo available but I'd rather experience things in their fullest version.

I won't tag spoilers for a variety of reasons but I am warning that there are spoilers in this review, so read further at your own risk.

We’ve seen this premise many times before: a new, ultraimmersive game is made, you plug your brain into it, things start to happen – not necessarily good things at that. I’m usually not that eager to check those out because in the end, they tend to be a very similar flavor of “Escapism is bad and should be punishable with death” or “Did you know that giving your whole body and mind to a corporation is bad?”. You have masses that yearn to feel good for once in a terrible world and, y’know, end up being guinea pigs that get mercilessly slaughtered for that.

The Butterfly Dreams gives us a slightly different approach: it’s all just a test session where experts of various fields are told to just go wild with their imagination and do whatever they want. The chosen ones include Renata (older lady who’s a beloved children’s author), Juan (a neurosurgeon who’s kinda anxious about the technology), Helena (a world-class chef), Aaron (an economy-changing banker with what’s clearly untreated anxiety and impostor syndrome), Layna (a child programming prodigy), Sean (a professional, gods forgive me for saying this, gamer), and of course, the main character, Thomas (or Tom), who’s not really specified to be anything at the beginning of the game. Our task is to make up new worlds and let everyone else test them out.

Before I get into the story and plot themselves, I need to talk about the visuals – it is a visual novel, after all. I think there was definitely a lot of care put into how the game is presented. There’s a lot of sprite and camera movement that I find, honestly, quite damn cool. The sprites themselves give a pretty good idea of who the characters might be before you even get to know them, which is obviously good, and while the backgrounds are sometimes more symbolic (for example, just two cups of coffee on the table instead of the cottage you’re in), they’re still pretty fitting. There are some really interesting details that you might miss (text and textbox slightly glitching in certain situations, butterfly “click-to-continue” and butterfly appearing when you click), and I really respect everyone who comes up with stuff like this, it’s small but it adds a lot. I also appreciate the accessibility options, especially the one where you can enable descriptions of sound, as I always take this one since my audio processing can sometimes go out of the window whenever I’m focusing on the text. I do have an issue with the fact that sometimes, the descriptions aren’t exactly informative but rather seem like an extension of the text itself (like “SFX: Music to my ears” when a scream plays. Great for me, someone who can hear that scream, terrible for someone who can’t).

Alrighty, into the game itself. We’re all in the “humble abode” (literal mansion) of Brian Singh, who’s the CEO of Asynthesis, the company behind Fantasia – the machine we’ve been chosen to test. Everyone has their own reasons to be here, from creating perfect adaptations of their works (Renata), through wanting to check how far technology progressed (Juan), to simply not willing to pay the fee that needs to be paid when you’re leaving the testing early (Aaron). Every now and then, we’re shoved into the testing chambers to check out whatever world the creator made up, with the creator’s identity usually kept secret until the transfer’s complete. It is quite an interesting concept – you have all those people who come from different backgrounds, have different kind of expertise, want different things out of the experience. Some dynamics start to form: Layna naturally clings to grandmotherly Renata, anxious Aaron nods along to anything Juan might say.

I can’t deny, I got a little attached to the characters in a way. They have their distinct ways of speaking and their personalities are definitely showing. This is why it pains me to say that I don’t think we’ve spent enough time with them. I’m not saying it because I’d love to see more of them (though I would) but rather because some things remain somewhat undercooked for my taste. We get brief descriptions of how we’re all spending time together but I’d rather see it play out on the screen. I loved the one-on-one talks we had at the very beginning of the game and I’d definitely love to see more of that, even if just to cement some bonds and explore some dynamics.

And this, honestly, is my biggest problem with this game: not enough time. The description says that it’s a psychological mystery novel but the most difficult thing about both psychological and mystery works is that they both require a build up which can take a lot of time. I feel like we didn’t get enough of it. We didn’t spend enough time with the characters and we didn’t spend enough time in the worlds created by them, we didn’t spend enough time on feelings and the state of everyone’s psyche, even after Juan seemingly triggered a Torment Nexus scenario. I didn’t feel the “mystery” part – it probably refers to the twist, in which it turns out that Tom, the MC, is a vile criminal mastermind, but… it didn’t feel earned to me, and neither did the revelation that it’s all been an Nth layer of simulation all along. Comments on Itch point out that there are hints that might be lost if you “fail perception checks” and maybe this is why I didn’t feel like it makes any sense, maybe I just failed the perception checks. I tend to write my reviews after just one playthrough, unless it’s clear that the game is meant to be replayed, so perhaps other choices show some more hints as to that and it’s all on me. I’m not infallible.

To summarize: I think the concept is pretty great, I liked the characters, the visuals are definitely a BIG highlight of it all. I just wish we could’ve spent more time getting into everyone’s heads and building everything up.

In the end, there’s only one question that matters: did I have fun reading through it? Yes. Yes, I actually did. So, you know. Maybe give it a try yourself if you feel like it.

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