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A game set at Harvard, with an engagingly cartoony sense of exaggeration. Contains a T. S. Eliot scene, two mazes, puzzles based on wordplay, puzzles based on trivia, and a few special-purpose verbs you'll have to figure out (like "borrow", a verb only applicable to books at a library.) Starts off linear, but broadens a lot once you're past a certain point. The goal is unclear until very near the end. The enhanced version contains background music and occasional photographic illustrations.
-- Carl Muckenhoupt
SynTax
The game itself is large without being rambling, 124 locations including the mazes. The puzzles are mostly logical and though occasionally you might feel it could be an advantage to be more familiar with American phraseology you are unlikely to have any major difficulties. The ending of the game is excellent and makes the adventure, in my opinion, a worthy winner of the contest.
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IFIDs: | AGT-02000-000058DA |
AGT-16000-0000B4D8 | |
AGT-16000-0000FE96 |
AGT must plays? by Rovarsson
I've recently started playing Cliff Diver 1 and I quit because I got impossibly stuck. I don't want to give u^p on a potential treasure trove though. Recommendations for AGT games?