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You are traveling as First Under-secretary to the Ambassador for the Corps Diplomatique Terrestrienne, (CDT).
You have been sent to Aldebaran III where you are to avert an uprising against Terran nationals expected at the end of April.
CRPG Adventures, by Nathan P. Mahney
Aldebaran III is a sci-fi game, possibly the first text adventure in that genre.
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The scores above total 19, which doubled gives a Final Rating of 38 for Aldebaran III. That puts it dead level with Castle, which was more innovative, but weaker in the storytelling, and riddled with bugs. It sounds like a fair assessment to me.
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All the Adventures, by Jason Dyer
The first Wander game I played, Castle (original version 1974, current version 1978-ish) felt a bit conventional; without the oddness of the parser it’s not obvious it’s a “side branch” in the history of adventures. This is not the case for Aldebaran III.
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Aldebaran III is hard to play because it demands actions from the players out of a possibility space that is too large. The ambitions for character interaction got overextended.
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The overall impression is one of failed ambition. While I appreciated the humor and ideas of Aldebaran III, but I can also understand why it fell into obscurity.
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