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4 of 4 people found the following review helpful:Dull structure and repetitive puzzles, December 23, 2007
by Emily Short
The premise is that the protagonist is locked into a haunted room with the puzzle box of the game's title. The hauntedness of the room is not especially important and the framing story barely affects play, though: instead, we spend the entire game entering a series of combinations into the puzzle box, each combination leading only to the opportunity to enter another one.
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