I liked it! The writing was engaging and the story compelling. As the story developed, i had to know what happens. The hallmark of a good plot.
The game is presented well, in Twine, without unnecessary gimmicks. I played on a mobile where it worked well, the text was clear and the layout fine. Some of the choices felt like glorified continue buttons, but you always get that. There were several good choice points and a few really good choices that made me pause (good design).
I liked the ending but wondered if there were multiple endings. There were many places where i thought the wrong choice could be fatal (which is good design). But i wonder if they were. Sorry it didn't play again to try. In any case, the outcome could be quite macabre and leave a bad taste. So perhaps it's best not to have them. At least not the bad ones. :)
I felt the pace of the story struggled a bit later;
(Spoiler - click to show)
During the scenes inside the monster, arguing with the two characters. Perhaps these bits could be more streamlined. "streamlined" what does that mean? People have said that to me. I sat scratching my head. So, instead perhaps "condensed". a bit. maybe.
This is a really minor point, and only the pacing, not the writing itself. Perhaps just my feeling comparing the initial pace to the later pace.
I enjoyed the atmospheric sound effects which added depth.
Pixel the cat;
(Spoiler - click to show)
Did feel like a witch's familiar. And the idea of going into paintings, like spells, does resonate with witchcraft. This angle was mentioned but not developed in the story. Perhaps a sequel?
To wrap up, a strong compelling story, well presented and engaging with many good choice points.
Thank you C.T. O'Mahony.
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