Wishbringer is a whimsical fantasy adventure of intimate scale. Your goal seems mundane at first; to rescue the cat. That is until you comprehend the true meaning of your journey through a very touching ending sequence.
Like Trinity, Brian Moriarty's masterpiece, the game prefers a loose narrative structure over a strong linear plot. This freedom allows the player to focus on other tasks when facing a particularly hard problem. The story is more suggested than revealed, through subtle, sensible prose. I can't help but to feel the obvious love of the author for metaphors, in a very similar tone than his other game.
Puzzles are clever and logical, offering a reasonable, still rewarding challenge to IF newcomers. I love the fact that there is multiple ways of resolving a particular situation. There is the risk of rendering the game unsolvable, but it is short enough so that starting over won't be a hassle. Here is definitely a game that can be beat without hints.
Wishbringer is without a doubt a terrific introduction to IF. It is relatively short, forgiving but not trivial, and its simple but meaningful story is written with style and economy.