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Investigate the princess's fate
The princess has disappeared in the dungeon! Scry on magical events to deduce what spells were cast when, piece together the stories of multiple adventurers, and uncover the princess’s fate.
💜 Inspired by games like Type Help, The Return of the Obra Dinn, and Her Story.
⏳ Playtime to discover the whole story is 1-2 hours.
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
I get so giddy every time I see this team post something new. I don't always love their games, but I can always count on them to be solidly made, cute, and have at least a nugget of an interesting conceit. Also, this one isn't IF but I wanted to mention it, The Daily Spell is my favorite word puzzle game of all time, and I wish every piece of literature ever could be adapted into its format.
What were we talking about again? Oh, yes, The Case of the Dungeon Descent. A member of what I've taken to calling the "place-and-time puzzle" microgenre, Dungeon Descent wears its Type Help inspiration on its sleeve, but I think its closest cousin is The Red Pearls of Borneo by Bushmonkey. Both games emphasize linking objects to a scene, rather than just people, and both are much more visually-oriented than Type Help. The difference is, Dungeon Descent puts the format into, essentially, a Dungeons & Dragons campaign, rather than WWII-era Borneo. I'm not accusing either of being some kind of rip-off, mind, but I'll mention that Dungeon Descent came first.
The plot of Dungeon Descent is interesting, it gets a bit metaphysical near the end, but I wouldn't classify the prose itself as anything special. It's mostly dialog, and much of it mid-combat at that, so don't expect any musings on the nature of existence or in-depth explanations of the universe's magic system. The game doesn't exactly hurt from that exclusion, though; sometimes, it's nice to just have a fantasy world where everything works exactly how you've come to expect.
This review is a fair bit shorter than my usual madman ramble, but don't let that dissuade you from checking Dungeon Descent out. It's a fun time, a neat little concept and some very striking artwork, but I can't say it really stuck with me like Red Pearls or its more distant cousin Kinophobia. That's okay though; I'm not always in the mood to watch The Act of Killing. Sometimes, I just want Simpsons reruns.
Research 'Em Ups by RainbowDarter
Games where progress is primarily made through discovering and cataloging information, rather than traditional puzzles.