Go to the game's main page

Review

2 of 2 people found the following review helpful:
Murder in Teapot Town, November 23, 2022
Related reviews: IFComp 2022

Adapted from an IFCOMP22 Review

Tin Mug presents as a children's book IF, though less like a picture book and more like say Winnie the Pooh. There is some disconnect between the subject matter, text, and presentation that made it hard to conjure a consistent imaginary child-co-pilot. Which is the perfectly normal and understandable thing I do when presented with kid lit. Winnie the Pooh, for all its young child appeal, notably invests in its characters, and is as much character as plot driven, maybe more so. The characters are all quite distinct and relatable to all ages. There are a few very distinct characters in Tin Mug to be sure, but there are as many kind of interchangeable ones. This choice feels younger than the piece’s presentation.

Too, there are narrative choices that skew older. In a world of sentient dishware, the story opens with what feels like a casual murder. (Spoiler - click to show)It is undone at the end, but since it was left to ride the entire time, it can only partially undo the lasting impression. Also the mechanism of its undoing was way younger than a lot of the narrative. I’m not here to poke at ‘plot holes’ in a child-targeted work, that’s a dick move. But I am highlighting that these presentation and plot and character choices feel like they target slightly different maturity levels in a way that keeps the work from coalescing.

Even gameplay has inconsistent notes. There are many points of exclusive choices in the game - A OR B. Choices that determine a course of action or character reaction seem perfectly fair. Choices that force you to choose to only interact with one of two characters, without narrative justification for the exclusion, that feels like it doesn’t reward a child’s natural curiosity. Even though I couldn’t get my child co-pilot to materialize into a specific age, nevertheless I clearly heard a whine in my head “why CAN’T I go talk to the bread basket now? I’m done with the… [other one that I can’t remember right now.]”

I can’t stress enough that these are not ‘broken’ story choices in any way. They just seem less crisply focused.

There are technical issues too, the most notable of which is screen management. Very often, a choice will produce a large block of text or oversized illustration that pushes huge chunks of text outside the window. You need to actively scroll upwards to read the text you missed. In many cases the illustration is too large to be seen in the window, and you end up panning across its height. This intrudes further into the experience in a way that would try a child’s patience, I think. It did mine.

Without a (virtual) child co-pilot, and because I am dead inside, I couldn’t wring Sparks out of this, though I could theorize multiple children could get different Sparks at different times. For this curmudgeon it was Mechanical.


Played: 10/27/22
Playtime: 10min, finished
Artistic/Technical rankings: Mechanical/Intrusive
Would Play Again? No, experience seems complete

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment