Haywire is a short (10 min. or so) game that invites multiple playthroughs. You play as Hayley Weir, also known as "Haywire," a homeless young woman. Hayley has some special abilities: She can (Spoiler - click to show)read people's minds and force them to see what she wants them to see. Or not see, as the case may be - Hayley can effectively render herself invisible. When the story begins she has only been using her powers to entertain tourists for pocket change.
There are lots of ways a story like this could go. Haywire has an edge to it, which worked for me. For example, here's an early passage from the game reflecting on Hayley's abilities:
(Spoiler - click to show)You could probably blackmail people, but blackmailers usually end up in the gutter with a bullet in the head or their head bashed in with a bat. No thanks.
Street magic is a lot more fun. And, most days, you earn enough to avoid starving.
Especially on the first few playthroughs, the writing and story pulled me in, and I wanted to find out what happens to Hayley. I also enjoyed the occasional pop culture nods, the references to (Spoiler - click to show)Simon and Garfunkel, Star Wars, and James Bond. All in all, I played through several times, finding four different endings. I suspect there are more.
I do think the writing could have been a little tighter in places, but (as I said earlier) the edgy tone of the writing worked for me overall.
My only other critique of Haywire is that I would have liked to have seen more options for how Hayley's story ends, as well as longer narrative arcs. Which is another way of saying that I was invested in the story and would have liked more game to play!