The Corridor is a post-apocalyptic interactive fiction game set in an alternative 1991 Britain devastated by Element-Zero - a mysterious substance that has dramatically altered both the landscape and its inhabitants.
As a civil servant from the United Kingdom Warning and Monitoring Organisation, you're tasked with inspecting Section 1B of "The Corridor"—a government evacuation route being constructed along the M1 motorway south of Leeds. What begins as a routine assignment quickly evolves into a much more complex journey through this shattered world.
Your choices shape your experience and the story around you. As you navigate makeshift settlements where public toilets have been transformed into entertainment venues, encounter the colourful survivors who've adapted to life after catastrophe, and face the competing agendas of various factions, you'll find yourself drawn into their lives, schemes, and survival stories.
Will you remain the dutiful civil servant, or will you be seduced by the surprising pockets of humanity that have flourished among the ruins? As you explore the fractured remains of Britain's motorway system—where bureaucratic absurdities persist alongside existential threats with distinctly British stoicism—or, will you wallow in the world that existed before Element-Zero, its story to be found in the surprising amount of rubbish to be found, alongside those Red Lace Records everyone claimed they never owned.
(Updated March 2025)
News
Minor Update. Check your Watch!March 22, 2025
The main purpose of this update was technical. To update the UI wrapper and, in turn, address the way the music cues work. Hopefully, all the sound cues are working correctly now.
I thought, however, I would take the opportunity to try out a new feature – the ability to check your watch. Especially handy if you choose the Arigeta Databank, as you can see your memos. You can do this by clicking "check watch" in the top left-hand corner. This is a work in progress, probably buggy, and has a few logic bits to work out, but behold! As the game takes on a new level of immersion.
I also did some minor weaving, utilizing the different personalities you can play (based on watch selection) and tying some of the newer characters to characters you have already met. I also took the opportunity to refresh the What-Ho! Cinema scene. Snorkers now has a pre-Element-Zero backstory.
Here are the changes in full:
Bug Fixes:
The bin at the Diversion was showing duplicate rubbish items. Music cues
Minor Changes:
Typos corrected (49 to be precise, yes I counted) The ability to check your watch What Ho! Cinema refreshed Snorkers now has a sad story You can now see Omstrad HQ Three new Omstrad Artifacts to find One new musical artefact to find General tidy up More typos introduced
Several more minor updates are planned, including a complete rewrite of Colin's for both technical reasons and, as mentioned in the Morning After Update, a misguided attempt at relying on AI in those scenes. The following minor update, however, will be Busting Bunkers!
Until now, the game has been pretty linear, but at the end of the last update, the player faced a choice: either head to Mad Jack’s or continue on your way. What will you choose?
No matter your choice, The On The Busses Update will get you on your way.
Known issues
Due to the long gap between updates, this version is slightly behind the current UI wrapper. This means some sound cues may continue longer than expected. However, fear not—heading to a new stretch of motorway should clear all sounds. This will be fixed in the next minor update.
Minor Changes:
Fixed some typos More player customisation at the start A new character to meet at the Heater You can now see the bin in Camp Hood
Major Changes:
87 New lines of Dialogue 20 New items 19 New Locations 5 New Characters 4 New pieces of music And of course, introduced some more typos
Road Map:
End of 2025 / Early 2026: Mad Jack’s (Huge Update – introducing 20 new characters)
Mid 2026: The End Game (Another huge update—by then, the size of the Corridor’s world will have doubled)
Early to Mid 2027: The Last Farewell (Final update & polish—so many items to find, you could open a museum)
It's the morning after Colins, and the important questions are: where are you? and what happened?
The Morning After update sets out to answer both of these questions, as well as pose many more! You can also now lead our Civil Servant protagonist through the entirety of Section 1 subsection B of the Corridor. Old friends are making a reappearance, and new ones to be made – or perhaps be avoided.
The other thing, as well as a major tidy-up of typos, is a brand-spanking new UI. The game has never looked so good. Here is a full rundown of the update.
Bugs Fixed:
Zara, the waitress, was not appearing though her text was Searching for Angus, the architect, could cause a crash Colonel Stirling was missing his eyebrows
Major Changes:
4 Pieces of music, including 'Caper Time' by Quinoa Jones. 5 New Locations 7 New Characters 16 New Items 42 New Images 140 new lines of Dialogue Added Quiz Selecta™ technology: Following the roaring success of BinSelecta™ in the last update, the game now features a random selection of questions you are unlikely to know the answers to Added Esperanto by Stealth™: por helpi vin lerni esperanton! Major tidy-up of typos Brand spanking new UI
Minor Changes:
Introduced some new typos Tiara Tilly 'Foxies' blurb restored to its original ( no idea how it came abbreviated) Shorter loading times, Audio and Image files have been optimized. Updated past scenes to reflect the Ego watch selection from the last update – Ongoing. You can now dance to Selena Ricci's 'Bounce, Bounce, Bounce' at Colin's – and if you are wondering who Selena Ricci is, don't worry, you are not alone.
Language: English (en) First Publication Date: September 21, 2021 Current Version: 8
License: Freeware Development System: Ink IFID: Unknown TUID:
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