This is exactly what short interactive fiction should be. Effortlessly evokes a classic science-fantasy style to tell a satisfyingly complete tall tale with perfect circular logic. Gameplay-wise, the interface and commands are based on the nautical model ("HOIST SAILS" etc) which will likely be initially unfamiliar to the player. The writing, however, does a great job of directing the player to the right commands to use very subtly, an invisible tutorial offering a guiding hand. Every puzzle builds on what you previously learned, often you will instinctively know what to type: the sign of a master of the form at work. I challenge you to think of a better game released in 2010.