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It is dangerous to deceive a husband of magic-using rank...
Juliette has been banished for the summer to a village above Grenoble: a few Alpine houses, a deep lake, blue sky, and no society.
Now she writes daily to her husband. She tells how she went for a walk and ended thigh-deep in mud, how the draft comes in around the window, how extravagantly she has spent on new gloves, how she misses Paris.
She plans her letters on ordinary pages, but when they are ready, she copies them on paper whose enchanted double is hundreds of miles off. The words form themselves on the matching sheaf in her husband's study. No time is wasted on couriers.
First Draft of the Revolution is a puzzleless interactive epistolary story, in which the reader interacts by revising the letters exchanged by the characters.
Kotaku
Write (And Re-Write) Letters Of Intrigue In This Fantastic Free Game
First Draft of the Revolution is a marvel�an exploration of the space between the mind and the page the likes of which I've never experienced. Go play it!
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narF voit le monde dans des lunettes hexagonales
Chacun des personnages a une mani�re diff�rente d'�crire et une mani�re diff�rente de penser. On s'en rend compte lorsque le jeu nous propose de modifier certains passages ou d'effacer certaines phrases. Par exemple, Juliette commence souvent par �crire un brouillon o� elle est f�ch�e contre son mari, puis le modifie petit � petit pour le rendre plus poli et masquer sa col�re.
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Rock Paper Shotgun
Magical epistolary intrigues
First Draft of the Revolution is an entire game based around valuing the reader-player�s aesthetic sensibilities, another triumph of Emily Short�s genius for narrative mechanics.
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PC World
First Draft of the Revolution is an odd game because rather than entering text in this adventure, you�re editing it.
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>TILT AT WINDMILLS
Rather than control the main character or choose between branches of story, here the reader's agency concerns how the characters choose to express themselves through their writing. The process of revision and the many small and large decisions (about how much detail to include, whether a certain phrasing goes too far or not far enough, what tone a sentence should take, and so on) reveal a deeper layer of the characters than is found purely in the text of the letters themselves. It's a unique mechanic and a refreshing take on interactive text. The production of the app by Liza Daly is also beautiful and well-polished.
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Haruspex Games
Mechanic of the Year
It�s at moments like these that the strength of the mechanic really hits home, both as a way of furthering narrative, and as a way of exploring characters, relationships, and societal pressures in intelligent, affecting ways. I�d love to see Emily Short, or someone else if need be, take this mechanic and run with it, because my god does it have legs as a storytelling form.
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