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A parody of the classic Zork, consisting mostly of goofy situations based on the original, and extensive commentary on the the inadequacy of adventure games from the late 70's and early 80's. Gameplay follows that of the generation of games it's based on: nonlinear treasure hunts with lots of opportunities to die or otherwise lock yourself out of victory. As satire, it doesn't work as well as the Unnkulian games, but it's about on the level of Mad Magazine. Contains some randomized combat and one obscure and motivationless puzzle.
-- Carl Muckenhoupt
SynTax
Other characters and problems appear as expected .... well, almost ... but one very unusual difference will become apparent when you've played a fair way into the game. Again, I'm not giving anything away. Try the game and discover it for yourself; you won't be disappointed.
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