Number of Reviews: 4
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Needs work before it'd be worthwhile, March 18, 2013
The writing is terse. The story starts with no real hook. There are misspelled words and mechanical errors.
Okay, I'll quit writing in the same choppy sentences of which this author seems to be so fond. Rereading that last paragraph that I wrote, I sound pretty picky, but here's the thing: while one of these things may be forgiveable (or even a feature, if done right), the triumverate seems a bit much. Here's the intro:
You wake up in a big hall made of stone. There is light coming from all directions.
You are in a big hall made of stone. The ceiling is really high from the ground. There is a deep silence in this room.
You can see some kind of glass room to the north.
My description is a somewhat jarring "Looking good," which feels like a shift in narrative voice (perhaps because it's two words, not the rhythmic flow of 7-11 word sentences I've already gotten used to. Taking inventory informs me that I have a mask, and examining it reveals that "All of you can see is it has two holes for your eyes and a big opening for your mouth.."
In the first minute of the game I've got no hook. That's fine by me, if the writing is evocative or the setting intriguing, or something. But the player has very little here of interest. Except wait, there's a glass room to the north, and that sounds kind of interesting, so I clicked on the little hyperlink for "glass room" (because there are convenient hyperlinks in this game), and find that the game has ended quite unexpectedly(!). Okay, so maybe that's the fault of the website, because I'm playing the game online, so I fire it up again to give the game one more chance.
> look at glass room
Nothing out of the ordinary.
And that's when I quit playing. There were twenty-eight games in the comp, limited time in which to play and review them, and this game needs a lot more meat to make it worthwhile.