The Case of the Stolen Goblet

by Michael S. Yurchuk


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- Blake, November 10, 2014

Baf's Guide

In content, a search for stolen goods in an office building. In form, an object-lesson in why you shouldn't release games untested. If you're persistent enough to explore this glorified grid maze using full two-word commands for movement (no abbreviations accepted), and clever enough to figure out that you need to use the "LOOK" command with the room as an object (e.g., "LOOK OFFICE") in every room to find any objects you can interact with, your ultimate reward is a bevy of game-stopping bugs. No save game feature.

-- Carl Muckenhoupt

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