East Grove Hills

by XYZ

2010
Inform 7

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Review

2 of 7 people found the following review helpful:
Experience Without Wisdom, May 22, 2011
by AmberShards (The Gothic South)

On the quality of the writing alone, East Grove Hills ranks as stellar. The characters are well-defined, believable, true-to-life, and pitiable, even though the main character (narrator) can be hurtfully sarcastic. The feel is high-school angst captured to a T, without being preachy, ridiculous, or done to excess. You can feel it soaking into your pores, if you've forgotten what it's like, or radiating out of them when the words find their brothers beneath your skin.

However, it's not a game. It's not even a CYOA. The plot has an inescapable chokehold upon the player, and all you can do is go from one scene to the next, as expected. Despite that this is hinted to be part of the narrator's character, it doesn't help alleviate the claustrophobia it induces in the player.

There are some technical problems, too, especially when conversation topics carry over from one scene to the next. I almost felt embarrassed for the author when I discovered that.

The real disappointment of East Grove Hills lies in the possibilities it excludes. Though the main character survives two frightening scenes, nowhere in his mind is a thought of fighting back. Isn't it time that we recognized that madmen intentionally target areas full of helpless people? Just for once, I'd like to see a game that instead of celebrating weakness, panic, or terror in such a situation, turned the tables. East Grove Hills regurgitates the same, stale, familiar theme as though everyone were helpless, instead of individuals possessed of the need to survive and defend their friends.

Worse, no-one seems to learn anything from their experiences. The ending -- if that was its purpose -- ignores the fact that it takes seriously messed-up people to do the things the game mentions; merely being an outcast isn't enough. We're talking years of parental neglect and near-abandonment, in the case of Columbine. Other cases involved use of anti-depressants which can have horrible reverse effects upon teenagers, because they are still physically maturing. As a result, the ending is lackluster.

East Grove Hills is worth playing, if just for the writing quality alone.

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penguincascadia, February 26, 2016 - Reply
I like a lot of your reviews and am somewhat pro-gun, but "fighting back" is very hard and has a high chance of killing more people then if you had simply hid somewhere. First off, it takes a lot of training to safely take down a shooter without putting yourself or others in extreme danger, or accidentally hitting other people. And shooters typically open fire without warning, so unless you are extraparanoid (and being in this state is not a good thing for yourself and your relationships with others), you won't be able to prevent the initial massacre. The best way to stop shootings would be to prevent them in the first place, through more mental health funding and more funding to make communities and people's lives better, thus massively reducing the amount of people who are unhinged enough to be shooters in the world and U.S.
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