A rail shooter implemented in text; makes you wonder where there isn't more effort to take graphical game tropes and remake them as text (c.f., e.g. Kerkerkruip.) Pacian seems to have decided on a limited list of verbs and actions, then created a puzzle using every possible permutation. This could potentially have been a tedious string of rooms, except that the concept is wholly novel and the writing is very strong. The game doesn't outstay its welcome, and has a visceral and satisfying feel.