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You are an Architect — a near-future psychological counsellor equipped to step directly into the subconscious mind of a patient trapped in a traumatic catatonic state. To wake them, you travel through eight stages of a shifting
mindscape built from deep emotional conflict and classic literary motifs: a utopian city built on a hidden cruelty, a trial demanding either justice or mercy, a mirror of everything the patient fears in themselves.
Every judgment you make shifts two underlying traits — logic against
empathy, individual against collective — and determines which of five
distinct psychological archetypes the patient wakes up as.
NOTE: This game was built for a research project studying how people
navigate morally ambiguous choices. Completing the short Google Form linked
on the final results screen is a required part of playing — please take the
extra minute to fill it in once you reach your ending. Without it, your
playthrough can't be included in the study. Thank you for taking part.