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12 of 13 people found the following review helpful:Solid escape game, February 25, 2011
by Victor Gijsbers (The Netherlands)
Fragile Shells was written as an escape-the-more-or-less-one-room game. It embraces all the conventions of the genre: play consists of solving item manipulation puzzles, there are no NPCs, all the story is told through flashbacks rather than actions of the PC. It is a tired old genre, and Fragile Shells does nothing to rejuvenate it.
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