Bane of the Builders

by Bogdan Baliuc

Space Exploration
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

I'm not sure whether I object more [to] the puzzle whose solution seems impossible based on its object's description, or the one whose solution is just totally illogical. Either way, having them both in the same game is not a good thing. I have sympathy for people who struggle with puzzle design, because I'm one of them. But it's better to have no puzzles at all than puzzles that aren't any fun.

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