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![]() Some SF short stories can leave you numb and exhilarated at the same time as the repercussions of the twenty- or thirty-something pages you just read reverberate in your head. I'll just namedrop the first three that pop into my reverberating head to show off a bit: Hawksbill Station by Robert Silverberg, Nightfall by Isaac Asimoc, Second Variety by Philip K. Dick. Was this review helpful to you? Yes No Remove vote | Add a comment
>INVENTORY - Paul O'Brian writes about interactive fiction I'm not sure whether I object more [to] the puzzle whose solution seems impossible based on its object's description, or the one whose solution is just totally illogical. Either way, having them both in the same game is not a good thing. I have sympathy for people who struggle with puzzle design, because I'm one of them. But it's better to have no puzzles at all than puzzles that aren't any fun.
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2 people found the following review helpful:
![]() This game has you visiting a lost world where the builders, an ancient people of great power, had disappeared, and where your supervisor has disappeared. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
![]() by Simon Deimel (Germany) BANE OF THE BUILDERS is a quite solidly arranged game with a sci-fi theme. The player explores an alien planet in search of a missing professor and encounters the ancient race of the so-called Builders, getting acquainted with their culture while holding out for the missing academic. The game ranked about in the middle of the 7th annual IF competition. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's Guide![]() Mostly competent if uninspiring sci-fi effort in which you're looking for a professor who's disappeared on an alien planet. There's one nicely done sequence with an event that has effects in multiple directions at once, progressing over time, so that you see some of the immediate effects in some places and see the aftermath elsewhere. The rest, though, isn't particularly interesting--there's a maze (though a very easy one), and some puzzles whose logic is apparent only in retrospect. Standard sci-fi with a few good moments. -- Duncan Stevens
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