| Average Rating: based on 83 ratings Number of Reviews Written by IFDB Members: 7 |
This game should be rated five stars I’m not really sure why it doesn’t have higher ratings
This is a very short but enjoyable game.
The first part is mostly an introduction to the characters. You talk to your brother via a choice-menu, which gives the author the chance to put a lot of the brother-sister dynamics into the conversations. Downside is the almost mechanical ticking off of options.
In this part you can also experiment to your hearts content with the powersuit you found. Very much fun!
The second part switches quite abruptly to a big boss-fight. Use the skills you've learned to subdue the monster.
That's it. Short, easy, fun. That's all you need sometimes.
Very solid, if short, opening chapter to a series in which you play the sister in a brother and sister superhero team. This game is mostly about introducing the story and getting used to the mechanics. I found it all very easy to grasp despite using some new verbs relating to the super powers that I hadn't used in other games. Looking forward to playing the other games in the series.
I'm not, in general, a fan of superheroes; but I can be persuaded to like them. I really enjoyed the Lego Batman Movie, for instance, and I thoroughly enjoyed the one superhero comic I've ever read, Watchmen. What those two works have in common is a good story. The Lego Batman Movie's story is of course to some extent silly, but it is about something real -- Batman's solipsistic arrogance -- and it explores that idea in a very coherent way. A story can be funny, even zany, and still make sense.
The story of Earth and Sky makes no sense at all. Little is lost by spoiling it, but I'll put it between spoiler tags nonetheless: (Spoiler - click to show)your aunt comes into contact with an ancient bacteria, which turns her into a gigantic evil monster until you give her antibiotics, after which she not only returns to her normal state but is also freed of some kind of mind control that will probably be explained in the sequel. This is hardly a story at all; it's just a sequence of events between which the authors posits causal links even though none of the usual laws of causation apply. Several other reviewers have likened the plot to that of a B-movie. Perhaps this is accurate; but of course the problem with B-movies is that most of them are bad. ("But they're so bad they're good!" Uh, no.)
Alright, so maybe you're not playing this game for the story; you're playing it for the chance to use some super powers! Nothing wrong with that, actually, and the game certainly provides you some opportunities to do so. But -- and this is my most important complaint about the game -- the time spent doing fun stuff with superpowers is a very small portion of playing the game. You have to slog through too much information and two rather unexciting sequences, and then you're rewarded with exactly one fight, which itself turns out be rather repetitive. There's just not enough fun stuff!
I've heard that the second game delivers much more in this respect, and if so, playing this first game might still be worthwhile. Just don't expect too much of it.
(I replayed this game recently as a preparation for tackling part two, and wasn't happy with the review I penned eight years or so ago. So while my star rating remains unchanged, the above is the new review to go with it.)
In Earth and Sky, you play as a woman who discovers superpowers, together with her brother.
There are two times where you use your powers: a training session, and a battle. Before each of these events is a short exposition/exploration segment.
The exposition sections use a menu conversation system with the chance to be normal or to use crazy B-movie dialog.
The plot is silly, but the writing is vivid and you can really imagine what is going on. I think the author was very successful here.
I recommend this game, especially because it is so short that you have nothing to lose by playing it.
Earth and Sky is a popular piece that is probably most notable for two things: introducing the superhero genre to IF, and successfully founding the first serial adventure in the medium. [edit: After writing this, I realized that the Frenetic Five series probably has a better claim to both of these distinctions.]
An IF Comp entry, Earth and Sky takes no chances with the recommended timeline for gameplay; it seems impossible that you might not finish within the allotted two hours. Its relatively linear story -- usually a big turnoff for me -- is compensated for by the fact that this story is fun to read and still somehow offers a sense of freedom. Rather than feeling railroaded by the plot requirements, you feel swept along by the fast-paced events you are involved in; instead of feeling pushed, you are racing to keep up.
Like the early Lone Ranger or Flash Gordon serials, this work is unapologetic in its use of cliche conventions and its cliffhanger ending. It has no need for apology -- indeed, it shows us why those cliches exist in the first place, and the authors have delivered on their promise for more in the game's two award-winning sequels.
Though I haven't felt the urge to replay the game since I first tried it a few years back, this is a fun one that's well-suited to a lunch-hour diversion, or as a friendly introduction to the form for an IF newcomer.
A friendly micro-game, Earth and Sky is a genial teaser for a superhero tale explored in later installments. This game sets modest goals for itself: introduce characters and long-term motives, then provide a short-term conflict to get the juices flowing. It sets merrily about the task, and the whole thing flows so smoothly that I didn't mind at all that much of the game consisted of following instructions given me by NPCs. Tiptoeing around spoilers, I will say I was fascinated to see how ... amiable the game felt despite the grim dangers implied (and depending on your choices, briefly explored) in the narrative. Given the easy temptations of a more fashionably gritty approach to the genre, this game won an extra measure of my respect for balancing perils and pleasures. In tone, it's more akin to The Incredibles than an issue of a modern comic, and I mean that as warm praise.
I went looking for a bit of fun playing with superheroes in IF, and this game both satisfied my craving and fixed my gaze hungrily on the next installment. Earth and Sky is very brief (less than 30 minutes for some players, I'd expect), and, within its chosen scope, very satisfying.