On the Farm

by Lenny Pitts

Slice of life
1999

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>INVENTORY - Paul O'Brian writes about interactive fiction

When so many IF games take place in science-fictional or fantastic settings, it's quite refreshing to play a game that is firmly grounded in the real world. Even better than that, the setting is fully realized, to an impressive level of detail. Most all of what I call the first-level nouns (that is, nouns that are mentioned in room descriptions) are implemented with descriptions. The writing is crisp, conveying an excellent sense of place. Lots of details are present, not because they somehow serve the game's plot, but simply because they bring the farm and its environs to life more vividly. Yes, there are some problems in the writing as well. There's the occasional comma splice or punctuation stumble, and from time to time the sentences seem to lose their rhythm, foundering like a lame horse. In addition, the prose sometimes descends into a sort of juvenile, scatological humor that works against the sincere tone of the rest of the game. Despite these few flaws, in general the game's prose achieves a satisfying clarity. I grew up in suburbia, and my ancestry is decidedly urban, so I've never experienced firsthand most of the game's referents. Nonetheless, after playing On The Farm I really have a sense that I've been there.

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