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1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction [T]he story and puzzles aren't great, but they aren't terrible either. Unfortunately, the combination of fair-to-middling plot with really-irritating parser makes the game less fun to play than it should be. See, (he said, mounting his soapbox) an IF game is a fusion of parser and story. The beauty of the modern IF languages is that they have freed designers from most of the hassle of worrying about the parser, allowing them to focus the bulk of their creative energy on the story. When a game eschews these time-tested solutions, it doesn't just double its work, but increases it exponentially. Lunatix, strong as it is, isn't quite up to the task.
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| Direct link | Add a comment - Lucifalle, April 25, 2017 4 of
4 people found the following review helpful:
An incredible, forgotten game. Explore an asylum as the tripped-out director., November 15, 2015This is a hidden gem. This game was nominated for 4 xyzzy awards, including Best Game. The author also wrote two other Best Game nominees, Distress and Tales of the Travelling Swordsman. Was this review helpful to you? Yes No Remove vote | Add a comment
- mrsambarlow, April 5, 2008 Baf's GuideYou're a doctor in charge of an insane asylum, but the inmates have rebelled, and you're trying to get out. Inoffensive, on the whole; the main drawback is that the parser is built from scratch, and it isn't up to the standard set by the Inform or TADS parsers, though it's certainly a lot better than many home-brewed parsers. Also features graphics--few of them particularly stunning, but, again, quite good for a home-brew job. On the other hand, in at least a few situations, the graphics are potentially misleading, so don't rely on them too much. The puzzles aren't especially creative, but they're not bad either, and the writing is mostly competent. A better-than-average example of a programmed-from-scratch game. -- Duncan Stevens
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