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Can It Be All So Simple?

by The Dominant Species profile

Horror
2005

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Game Details

Language: English (en)
Current Version: Unknown
License: Freeware
Development System: ADRIFT
IFID: Unknown
TUID: xsdpoqakbd74vvv9

Awards

3rd Place - InsideADRIFT Summer Comp 2005

Editorial Reviews

Delron Review Compilation
Decidedly dark horror
“Can It Be All So Simple?” is a strange game. At times, it's hard to understand just what's going on, and even after finishing it, I'm still a little unsure about some aspects of it. It's a very linear game with minimal replay value, although to understand it all you'll probably need to replay it at least once. At times, the game seems to almost force the player along a set path, with the interactive side of things pushed to one side; this is used to make the storyline tighter and works to a degree, but at the same time the freedom to explore is what generally attracts people to interactive fiction. An example of this is used at the beginning when the player awakens in a dark room. The first four or five commands yield no proper responses; indeed, until the player is told he can see the bedroom, little can be achieved at all. This isn't a terrible thing in itself but it's annoying when you've tried certain commands and gotten nowhere with them, only to try them again a few moves later and achieve something.
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This is version 4 of this page, edited by Richard Otter on 22 April 2019 at 2:51am. - View Update History - Edit This Page - Add a News Item