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Story file
Requires a Z-Code interpreter. Visit IFWiki for download links.
Story file
At the IF Archive.
Requires a Z-Code interpreter. Visit IFWiki for download links.

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What Happens in Vagueness

by Sam Kabo Ashwell profile, Tom Blawgus, N.B. Horvath, Justin Larue profile, Jacqueline A. Lott profile, Michael Martin profile, Carl Muckenhoupt, Marius Müller profile, Mark Musante profile, and Brian Rapp profile

Episode 4 of IF Whispers
2008

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(based on 5 ratings)
1 review

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4 of 5 people found the following review helpful:
A bit like going insane.., November 15, 2008

...but somewhat duller. A very interesting experiment in IF collaboration. Unfortunately (and predictably), by the last few individual sequences any semblance of a plot or logic has disappeared. If you appreciate games that slide into randomness, here's one for you. Personally, I rather liked the first few parts and lost interest by the time (Spoiler - click to show)the devil carried off my dog.

Pretty solid implementation. Potentially interesting protagonist, it's a shame the Whispers plots can't be cohesive.

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What Happens in Vagueness on IFDB

Polls

The following polls include votes for What Happens in Vagueness:

Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.




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