Story file
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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What Happens in Vagueness

by Sam Kabo Ashwell profile, Tom Blawgus, N.B. Horvath, Justin Larue profile, Jacqueline A. Lott profile, Michael Martin profile, Carl Muckenhoupt, Marius Müller profile, Mark Musante profile, and Brian Rapp profile

Episode 4 of IF Whispers

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(based on 5 ratings)
1 review

Game Details

Language: English (en)
First Publication Date: August 25, 2008
Current Version: 1
License: Free
Development System: Inform 7
IFID: 6F2E5764-A1CE-43C7-AF5E-76DC9A32E183
TUID: xrofykwwtvx686gr


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Number of Reviews: 1
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4 of 5 people found the following review helpful:
A bit like going insane.., November 15, 2008

...but somewhat duller. A very interesting experiment in IF collaboration. Unfortunately (and predictably), by the last few individual sequences any semblance of a plot or logic has disappeared. If you appreciate games that slide into randomness, here's one for you. Personally, I rather liked the first few parts and lost interest by the time (Spoiler - click to show)the devil carried off my dog.

Pretty solid implementation. Potentially interesting protagonist, it's a shame the Whispers plots can't be cohesive.

What Happens in Vagueness on IFDB


The following polls include votes for What Happens in Vagueness:

Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.


This is version 5 of this page, edited by Jacqueline A. Lott on 14 April 2013 at 5:00pm. - View Update History - Edit This Page - Add a News Item