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Emily Short’s Interactive Fiction Page
Walkthrough Comp
You're giving a reading of your game -- a rather feeble game you once programmed as an exercise -- and it doesn't go that well, on the whole. Several sections of this are rather clearly invented sheerly for the sake of the walkthrough, one near the end being most obvious; there isn't much of a sustaining story, one has to say. Still, some amusing moments, and I like the implementation of the audience.
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Brass Lantern
TelegramComp Games Review
They are both kind of fun in their own way. WTF's bad game seems kind of pointlessly bad, though, bad to the point of not too fun, although the author makes up for it with things like "A voice from the audience calls out, 'OPENING SQUARE BRACKET'"; but the author seemingly ran out of steam and decide to put in an interminably long unfun sequence which, at least, demonstrates that Graham Nelson was wrong: a crossword can BE the narrative. (Although the section is vaguely amusing in a sort of meta- way, but Jigsaw 2 does it better.) (Sean Barrett)
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